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Applies the resolved passive branch without coupling catalog/progression state to Bukkit events.
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Fixed baseline passive mechanics for every form in the built-in class tree.
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Resolved sum of every inherited passive on the active branch.
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Code-owned condition vocabulary shared by every passive form.
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Immutable facts available while evaluating a passive trait.
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Typed passive modifiers for mechanics that cannot be represented as generic combat stats.
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A typed mechanic contribution guarded by the same runtime facts as numerical traits.
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Fixed, code-owned mechanical profile for one class passive.
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A scalable passive contribution guarded by an AND-set of runtime conditions.