Package-level declarations
Types
Link copied to clipboard
Per-disguise state machine driving reserved animation names.
Link copied to clipboard
Keeps the disguise's invisibility potion effect in place whenever something tries to remove or clear it from a disguised player.
Link copied to clipboard
Single source of truth for active player disguises.
Link copied to clipboard
Link copied to clipboard
High-frequency model/packet clock.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
A modeled entity that visually replaces a player.
Link copied to clipboard
Runtime toggle for prop diagnostic checks (currently the stacked-props proximity scan in PropEntity).
Link copied to clipboard
Link copied to clipboard