Package-level declarations

Types

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Per-disguise state machine driving reserved animation names.
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public final class DisguiseEffectListener implements Listener
Keeps the disguise's invisibility potion effect in place whenever something tries to remove or clear it from a disguised player.
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public final class DisguiseManager
Single source of truth for active player disguises.
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public class DynamicEntity extends ModeledEntity
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High-frequency model/packet clock.
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public class ModeledEntity
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@FunctionalInterface()
public interface ModeledEntityHitboxContactCallback
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@FunctionalInterface()
public interface ModeledEntityLeftClickCallback
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@FunctionalInterface()
public interface ModeledEntityRightClickCallback
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public class PlayerDisguiseEntity extends ModeledEntity
A modeled entity that visually replaces a player.
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public final class PropDebug
Runtime toggle for prop diagnostic checks (currently the stacked-props proximity scan in PropEntity).
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public class PropEntity extends StaticEntity
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public class StaticEntity extends ModeledEntity