CannonRTPLaunchEvent
Fired the moment a player is about to begin a cannon launch sequence, before any effects are applied. Cancelling this event aborts the launch entirely — the player stays where they are and the destination is returned to the cannon's queue so it can be reused on the next launch.
Constructors
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public void CannonRTPLaunchEvent(Player player, String cannonId, String cannonDisplayName, Location cannonLocation, Location destination)