LaunchSequence

public class LaunchSequence

Constructors

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public void LaunchSequence(Player player, ConfiguredCannonRTP cannon, Location destination)

Functions

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public void cancelAndRecover()
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public void cancelForWorldUnload(String worldName)
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public boolean targetsWorld(String worldName)
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public void terminateForQuit()
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public boolean tick()
Called once per server tick by the manager.