AbilityMechanicModifiers
Ability-facing typed modifiers. The active engine owns this boundary so passive content can influence reusable mechanics without leaking passive implementation types into execution.
Constructors
Link copied to clipboard
public void AbilityMechanicModifiers(double burstHealingMultiplier, double periodicHealingMultiplier, double groupedEnemyHealingMultiplier, double periodicDurationMultiplier, double shieldStrengthMultiplier, double redirectedDamageMultiplier, double controlDurationMultiplier, double controlPotencyMultiplier)