AbilityMechanic
Reusable stateful mechanics layered on top of an ability's target, family and immediate effects.
These are deliberately gameplay concepts rather than class names. New class trees can compose the same contracts without adding form-id branches to the execution engine.
Entries
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Functions
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Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
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Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.