FixedAbilitySpec

public final class FixedAbilitySpec extends Record

Active abilities have no cooldowns: pacing comes entirely from the resource cost.

Constructors

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public void FixedAbilitySpec(String id, AbilitySlot slot, AbilityFamily family, AbilityTarget target, Set<AbilityEffect> effects, AbilityTuning tuning, AbilityExecutionTraits executionTraits, double resourceCost)

Inherited functions

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public abstract boolean equals(Object p)
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public abstract int hashCode()
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public abstract String toString()