FrenzyScalingPolicy

public final class FrenzyScalingPolicy

Continuous missing-health curve shared by Frenzy's damage and movement bonuses.

Types

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public final class Scaling extends Record

Properties

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public final static double BASE_MAXIMUM_SPEED_ADJUSTMENT

Functions

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public static int durationTicks(AbilityTuning tuning, int effectiveLevel)
Resolves the player-visible Frenzy uptime at the effective-level runtime boundary.
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public static FrenzyScalingPolicy.Scaling scale(double currentHealth, double maximumHealth, double maximumDamageBonus, double maximumSpeedAdjustment)