ProjectileBombardmentPlan
Plans visible projectile deliveries across a circular bombardment area. Each impact represents one projectile and can therefore claim at most one damage delivery at runtime.
Constructors
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public void ProjectileBombardmentPlan(List<ProjectileBombardmentPlan.Impact> impacts, double impactRadius)
Functions
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public static ProjectileBombardmentPlan create(double areaRadius, int durationTicks, int volleyCount, int projectilesPerVolley, int fallTicks, long spreadSeed)
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