ClassResourceDefinition
Complete immutable economy for one root class resource.
Constructors
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public void ClassResourceDefinition(ClassResourceType type, double maximum, double initialAmount, double inCombatTickDelta, double outOfCombatTickDelta, double damageDealtFlatGain, double damageReceivedHealthEquivalentGain, double damageReceivedFlatChange, long recoveryDelayAfterDamageTicks, double healingHealthEquivalentGain, double preventedDamageHealthEquivalentGain, double tauntGainPerEnemy, double tauntGainCap, ClassResourceDefinition.NearbyRecoveryBonus nearbyRecoveryBonus, ClassResourceDefinition.DamageFreeRecoveryBonus damageFreeRecoveryBonus)