ClassWeaponAffinity

public final class ClassWeaponAffinity implements Listener

Encourages playing the active class's weapons: class weapons hit elites 10% harder and off-class weapons 20% softer, with a rate-limited action-bar reminder. Vanilla-mob combat is deliberately untouched because EliteMobs separates elite combat from vanilla balance.

Constructors

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public void ClassWeaponAffinity()

Functions

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public static String description(ClassFormDefinition form)
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public void onQuit(PlayerQuitEvent event)