Explosion

public class Explosion

Constructors

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public void Explosion(List<BlockState> detonatedBlocks)

Types

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public class ExplosionEvent implements Listener

Functions

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public static void discardForWorld(UUID worldId)
Only the instance retirement owner calls this after a disposable world actually unloads.
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public static void generateFakeExplosion(List<Block> blockList, Entity entity)
public static void generateFakeExplosion(List<Block> blockList, Entity entity, PowersConfigFields powersConfigFields, Location explosionSourceLocation)
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public void regenerate()
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public static void regenerateAllPendingBlocks()
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public void resetAllBlocks()
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public static void shutdown()