Package-level declarations

Types

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public final class ClassLootItemConstructor
The CLASS_LOOT construction policy; identity and authored options remain ordinary custom-item fields.
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public class EliteItemSkins
Centralizes all custom item skin/model logic for EliteMobs items.
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public final class ItemConstructionContext
One dependency capture for a complete detached item build, passed explicitly through construction.
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public class ItemConstructor
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public final class MagicEnchantmentGeneration
EM owns generation probabilities; FMM Lua definitions own the resulting effects.
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public class MaterialGenerator
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public class NameGenerator
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public final class ProceduralItemType extends Record
Preserves weapon identity when several item types share a vanilla material.