ItemConstructor
Functions
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public static ItemStack constructItem(double itemTier, EliteEntity killedMob, Player player, boolean showItemWorth)
public static ItemStack constructItem(int level, String rawName, Material material, HashMap<Enchantment, Integer> enchantments, HashMap<String, Integer> customEnchantments, List<String> potionEffects, List<String> lore, EliteEntity eliteEntity, Player player, boolean showItemWorth, String customModelID, String equipmentModelID, boolean soulbound, String filename, String scriptedItem, SkillType weaponType, String fmmItemModel)
public static ItemStack constructItem(int level, String rawName, Material material, HashMap<Enchantment, Integer> enchantments, HashMap<String, Integer> customEnchantments, List<String> potionEffects, List<String> lore, EliteEntity eliteEntity, Player player, boolean showItemWorth, String customModelID, String equipmentModelID, boolean soulbound, String filename, String scriptedItem, SkillType weaponType, String fmmItemModel, ItemConstructionContext construction)
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public static ItemStack constructItemWithMaterial(Material material, int level, Player player, boolean showItemWorth)
Constructs a procedural item with a specific material and level.
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public static ItemStack constructProceduralItem(ProceduralItemType type, double itemTier, EliteEntity killedMob, Player player, boolean showItemWorth)