Constructors

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public void EliteMenu()

Functions

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public static void cancel(HumanEntity player, Inventory eliteInventory, Inventory playerInventory, List<Integer> inputSlots)
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public static void createEliteMenu(Inventory inventory, Set<Inventory> inventories)
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public static boolean isBottomMenu(InventoryClickEvent event)
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public static boolean isEliteMenu(InventoryClickEvent event, Set<Inventory> inventories)
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public static boolean isTopMenu(InventoryClickEvent event)
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public static void moveItemDown(Inventory inventoryToClear, int slotToClear, HumanEntity player)
public static boolean moveItemDown(Inventory inventoryToClear, int slotToClear, HumanEntity player, boolean canDrop)
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public static void moveOneItemUp(int targetSlot, InventoryClickEvent event)