getNaturalMobLevel

public static int getNaturalMobLevel(Location spawnLocation, List<Player> nearbyPlayers)

This gets the level the natural Elite Mob should have. This level is determined by the power of the armor and weapons the players are wearing, as well as by how many players are in the area.

Return

Parameters

spawnLocation

Location to scan around for players


public static int getNaturalMobLevel(Location spawnLocation, List<Player> nearbyPlayers, CreatureSpawnEvent.SpawnReason spawnReason)