Party

public final class Party

One in-memory party. Parties deliberately contain UUIDs instead of Player references so reconnecting or disconnecting players cannot leave stale Bukkit objects behind.

Properties

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public final UUID id
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public UUID leader
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public final static int MAX_MEMBERS

Functions

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public UUID getId()
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public UUID getLeader()
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public Set<UUID> getMembers()
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public List<UUID> getMembersInDisplayOrder()
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public boolean isFull()