PatrolRoute
Immutable route geometry and traversal policy in an actor's authored world.
Functions
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Returns the closest point on the route polyline, including LOOP's closing segment.
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Identifies the geometry that saved progress was recorded against.
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Returns null when no patrol is configured.
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public double projectedFraction(PatrolOrigin origin, Location location, int startNode, int targetNode)
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How long the actor rests at the first node each time it gets back there, once per lap.
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