PlayerItem
Constructors
Properties
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public int damageArthropodsLevel
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public int damageUndeadLevel
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public int thornsLevel
Functions
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public static double readLoudStrikesBonus(ItemStack item, EnchantmentDefinition.Slot slot, UUID actor)
The same per-item contribution is used for active gear and captured attack equipment.
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Detached launch-time level after the caller has checked equipment eligibility.