check

public void check(Event event, EliteEntity eliteEntity, Player player)

Used by events that call scripts

Parameters

event
eliteEntity
player

public void check(Event event, EliteEntity eliteEntity, LivingEntity damager)

Used by elite damaged by elite event

Parameters

event
eliteEntity
damager

public void check(EliteEntity eliteEntity, LivingEntity directTarget, ScriptActionData previousScriptActionData)

Used by scripts that call other scripts as the trigger

Parameters

eliteEntity
directTarget

public void check(Location landingLocation, ScriptActionData previousScriptActionData)

Used by scripts that call specific scripts when a projectile or falling block lands

Parameters

landingLocation

Location where the projectile or block landed