check
Used by events that call scripts
Parameters
event
eliteEntity
player
Used by elite damaged by elite event
Parameters
event
eliteEntity
damager
public void check(EliteEntity eliteEntity, LivingEntity directTarget, ScriptActionData previousScriptActionData)
Used by scripts that call other scripts as the trigger
Parameters
eliteEntity
directTarget
Used by scripts that call specific scripts when a projectile or falling block lands
Parameters
landingLocation
Location where the projectile or block landed