ScriptConditions
Handles the conditions specified in script blueprints for EliteMobs. This class evaluates whether certain conditions are met before or during the execution of script actions.
Constructors
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public void ScriptConditions(ScriptConditionsBlueprint scriptConditionsBlueprint, ScriptRuntimeOwner runtimeOwner, boolean actionCondition)
Functions
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protected Collection<LivingEntity> validateEntities(ScriptActionData data, @NotNull() Collection<LivingEntity> original)
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protected Collection<Location> validateLocations(ScriptActionData data, @NotNull() Collection<Location> original)