Package-level declarations

Types

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Manages player skill selections.
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public final class ProcRoll
Rolls weapon skill procs.
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public abstract class SkillBonus
Abstract base class for skill-based bonuses.
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public class SkillBonusEventHandler implements Listener
Central event handler for processing skill bonuses.
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Initializes and registers all skill bonuses.
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public class SkillBonusRegistry
Registry for managing skill bonuses.
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public enum SkillBonusType
Defines the different types of skill bonuses and how they trigger.
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public final class SkillTargetMarks
Target marks with one expiry per current mark and direct cleanup by the applying player.