SkillBonusType

public enum SkillBonusType

Defines the different types of skill bonuses and how they trigger.

Entries

Link copied to clipboard

Chance-based trigger on specific events. Example: "X% chance to bleed on hit"

Link copied to clipboard

Always active when equipped, no trigger needed. Example: "Increased attack range"

Link copied to clipboard

Active only when specific conditions are met. Example: "Bonus damage when target below 30% HP"

Link copied to clipboard

Builds up over time/actions, resets on condition. Example: "Consecutive hits increase damage"

Link copied to clipboard

Can trigger but has internal cooldown. Example: "Survive fatal damage (60s cooldown)"

Functions

Link copied to clipboard
public static SkillBonusType valueOf(String name)

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

Link copied to clipboard
public static Array<SkillBonusType> values()

Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.