PlacementHighlight

public class PlacementHighlight

Per-session visual aid: a stained-glass BlockDisplay that sits on top of whichever grid square the player is currently looking at. Color reflects placement validity at a glance:

  • lime — buildable, no tower yet
  • red — a tower is already there
  • light blue — part of the enemy path (not buildable)
  • hidden — looking outside the play area

Functions

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public static void start(LevelSession session)
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public static void stop(LevelSession session)