MapSetupByPlayersHandler

Constructors

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Types

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public class PlayerMechanicsEvents implements Listener

Properties

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public final static Map<UUID, FloorSelections> floorSelectors

Functions

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public static Map<UUID, FloorSelections> getFloorSelectors()
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public static boolean regionIsValid(FloorSelections floorSelections, Player player)
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public static void regionSelection(PlayerInteractEvent event)