MatchPlayerState

public final class MatchPlayerState

EternalTD's custody of the state a level replaces: the player's own inventory, held slot, flight, scoreboard and return location. The match core writes it into playerdata and flushes it before the level changes anything, restores it when the player leaves, and restores it on the next join after a crash. A restore that fails kicks the player and keeps the lease.

Properties

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public final static PlayerCustody CUSTODY