MatchPlayer

public class MatchPlayer

Constructors

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public void MatchPlayer(Player player, int lives, int currency, LevelsConfigFields levelsConfigFields, LevelSession levelSession)

Properties

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public int currency
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public int lives
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public final Player player
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public int previousRoundLives

Functions

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public void abortInitialization()
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public void addCurrency(int amount)
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public void decrementLives(int amount)
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public void doDefeat()
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public void end(int repeatingWaveNumber)
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public int getCurrency()
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public int getLives()
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public Player getPlayer()
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public int getPreviousRoundLives()
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public void incrementKills()
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public boolean isCheating()
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public boolean isTeleportingToMatch()
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public void removeCurrency(int amount)
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public void setCheated(boolean cheated)
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public void setCheating()
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public void setCurrency(int currency)
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public void setLives(int lives)
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public void setPreviousRoundLives(int previousRoundLives)
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public void setTeleportingToMatch(boolean teleportingToMatch)
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public void updateScoreboard()