MagicAttackRequest
Immutable context captured by FMM before a projectile leaves the weapon.
Constructors
Link copied to clipboard
public void MagicAttackRequest(UUID attackId, MagicAttackKind attackKind, Player attacker, LivingEntity target, ItemStack weapon, MagicAttackBalance balance, Map<String, ItemStack> equipment, Map<String, Double> resolverFacts)