MagicProjectileTravelEvent
A physical magic projectile's swept segment, checked before travel and again at impact. Cancelling absorbs the projectile without damage or an explosion. A segment may be checked more than once; listeners must treat this as a collision query, not a damage notification. Locations are defensive copies. Fired synchronously on the server thread.
Constructors
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public void MagicProjectileTravelEvent(Player shooter, MagicWeaponKind kind, Location from, Location to)