BoneGlideCommand
Live switch for how ridden bones reach their next pose, so snapping and gliding can be compared on the same mount without a reload. It never writes config.yml; the value lasts until FMM reloads.
/fmm boneglide 0- ridden bones snap to each pose/fmm boneglide 1- ridden bones glide to each pose over one tick/fmm boneglide- report the current value
Inherited properties
Inherited functions
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public String getStringSequenceArgument(String key, CommandSender commandSender, Array<String> args)
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public static Command toBukkitCommand(JavaPlugin plugin, AdvancedCommand delegate, String name, List<String> aliases)