PacketDebugCommand
One-shot diagnostic that samples the modeled-entity packet load for the next N model-clock ticks and prints what every viewer is actually being sent.
Usage:
/fmm packetdebug— sample the next single tick/fmm packetdebug 20— sample the next 20 ticks (~1s) and average
Run it while standing in the laggy area (e.g. the NPC hub). It reports logical packets/tick, packets delivered/tick (counting per-viewer fan-out), the worst single player/tick, a packet-type breakdown, and the heaviest viewers. Packet counts are exact; byte figures are rough estimates. See PacketDiagnostics for the why.
Inherited properties
Inherited functions
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public String getStringSequenceArgument(String key, CommandSender commandSender, Array<String> args)
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public static Command toBukkitCommand(JavaPlugin plugin, AdvancedCommand delegate, String name, List<String> aliases)