HandTipEstimator
Estimates where a point of a held item model is in the world, following the 26.x client's third-person chain: living-entity body transform, player model arm pose, ItemInHandLayer's hand offset and the item's display transform. The server cannot see walking swing, idle arm bob, attack swings or the camera perspective, so this is the pose of a player standing or sneaking with the item held out.
Types
Functions
Link copied to clipboard
public static void estimate(Vector3d feet, float bodyYaw, boolean sneaking, boolean leftArm, double scale, HandTipEstimator.ItemTransform transform, Vector3d itemPoint, Vector3d position, Quaterniond rotation)