ParticleEmitter
Simulates one Snowstorm emitter the way Blockbench's Wintersky preview does: emitter variables, live particles, then spawning, then the emitter lifetime. Shape offsets and initial velocity follow the emitter's rotation at spawn time. Not thread-safe; one owner ticks it.
Constructors
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public void ParticleEmitter(ParticleEffectBlueprint effect, RandomGenerator random, int maxParticlesCap)
Functions
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Particles that expired since the last call.
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Runs a Blockbench pre-effect script against the emitter's variables.
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No further spawning or restarts; the emitter finishes when its particles die.