MindHandle

public interface MindHandle implements AutoCloseable

Functions

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public abstract void attachBody(MobBody body)
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public abstract void close()
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public abstract void detachBody()
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public abstract MindSnapshot inspect()
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public abstract SwapReceipt replace(MindProgram next, StateTransfer transfer)
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public abstract void setPaused(boolean paused)
Pauses or resumes this logical Mind without detaching its body.
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public abstract void suspendBody()
Detaches a body being serialized by Minecraft while retaining its rehydration marker.