Action

public final class Action implements AutoCloseable

One accepted activation. Keep this handle for every subsequent impact/stage of that effect.

Functions

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public boolean cancelledInput()
Cancellation requested synchronously by the most recently dispatched input.
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public void close()
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public EnchantmentActions.Status dispatch(String stage, ScriptHook hook, UUID target)
Stage identity includes the projectile/impact identity; duplicate delivery cannot replay Lua.
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public EnchantmentActions.Status dispatchFinal(String stage, ScriptHook hook, UUID target)
Last input for this activation.