ItemSetDefinition
Turns an enchantment into an item set. Every piece slot must hold an item carrying the enchantment before any of its hooks run, and then they run once per input instead of once per piece. Lore templates use the same $placeholder style as host item lore; see ItemSets.
Constructors
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public void ItemSetDefinition(String name, Map<EnchantmentDefinition.Slot, String> pieces, List<String> lore, String equippedPiece, String missingPiece)