Package-level declarations
Types
Link copied to clipboard
Link copied to clipboard
What happens when an active participant takes lethal damage during an ongoing match.
Link copied to clipboard
Why a participant left.
Link copied to clipboard
Player-facing strings.
Link copied to clipboard
Link copied to clipboard
Where a match is in its lifecycle.
Link copied to clipboard
One participant of one match.
Link copied to clipboard
Everything a match is configured with, fixed at construction.
Link copied to clipboard
Where a match takes place.
Link copied to clipboard
Why the core is moving a participant.
Link copied to clipboard
The time between a player asking for a match and its space being ready, such as a world copy or generation.
Link copied to clipboard
Whether the core takes over a player's inventory and state for the match.
Link copied to clipboard
Floating text or effects over a revive banner.
Link copied to clipboard
Link copied to clipboard
Worlds that exist only for one match.