MatchSettings
Everything a match is configured with, fixed at construction.
Properties
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Holders may teleport into the space and are never ejected as intruders.
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Zero starts the match as soon as players are admitted.
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Holders may use command and plugin teleports inside an ongoing match.
Functions
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Holders may teleport into the space and are never ejected as intruders.
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Zero starts the match as soon as players are admitted.
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Null leaves the player's game mode unchanged on entry.
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Holders may use command and plugin teleports inside an ongoing match.
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When false the subclass destroys the match itself after it ends.
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Region matches that reset to waiting between runs instead of being destroyed.
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