VoidWorldGenerator
Leaves every chunk empty.
voidGenerator loads a copy of this class through DetachedClassLoading, so it may only reference JDK and Bukkit types.
Functions
Link copied to clipboard
public void generateSurface(WorldInfo info, Random random, int x, int z, ChunkGenerator.ChunkData data)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Inherited functions
Link copied to clipboard
Link copied to clipboard
public void generateBedrock(WorldInfo worldInfo, Random random, int chunkX, int chunkZ, ChunkGenerator.ChunkData chunkData)
Link copied to clipboard
public void generateCaves(WorldInfo worldInfo, Random random, int chunkX, int chunkZ, ChunkGenerator.ChunkData chunkData)
Link copied to clipboard
public ChunkGenerator.ChunkData generateChunkData(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biome)
Link copied to clipboard
public void generateNoise(WorldInfo worldInfo, Random random, int chunkX, int chunkZ, ChunkGenerator.ChunkData chunkData)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard