ExactTextureFileCache

public final class ExactTextureFileCache

Run-scoped cache that lets generated models share a byte-identical texture before their JSON files are emitted. This avoids writing thousands of alias references only to rewrite them during final pack optimization.

Constructors

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public void ExactTextureFileCache()

Types

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public final class CanonicalTexture extends Record

Functions

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public ExactTextureFileCache.CanonicalTexture canonicalize(Path textureFile, String packReference)