ResurrectionChestObject

Constructors

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public void ResurrectionChestObject(Player player, Location location)
public void ResurrectionChestObject(UUID uuid, String locationString, String modelName, int trackedBlockSchemaVersion)

Properties

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public List<Location> allBlocks
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public List<Location> allChests
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public List<Location> allSigns
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public final Location location
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public final static HashMap<UUID, ResurrectionChestObject> resurrectionChests
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public final UUID uuid
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public final String worldName

Functions

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public void chunkLoad()
Sets the behavior for chunk loads
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public void chunkUnload()
Sets the behavior for chunk unloads
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public static int clearAllTrackedBlocks()
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public List<Location> getAllBlocks()
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public List<Location> getAllChests()
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public List<Location> getAllSigns()
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public Location getLocation()
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public Location getPersistentLocation()
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public static ResurrectionChestObject getResurrectionChest(Location location)
public static ResurrectionChestObject getResurrectionChest(Player player)
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public static HashMap<UUID, ResurrectionChestObject> getResurrectionChests()
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public UUID getUuid()
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public String getWorldName()
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public static boolean hasTrackedChestConflict(Block block, UUID prospectiveOwner)
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public boolean hasUsableTrackedChest()
Validates every half of the inventory that would receive a player's items.
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public static void initializeConfigDeathchests()
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public boolean isCurrentRegistration()
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public boolean isDoubleChest()
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public boolean isTrackedChest(Block block)
Returns whether this block is still a chest owned by this registration.
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public boolean isTrackedSign(Block block)
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public boolean isTrackingClaimPending()
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public void markChestChanged()
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public boolean markTrackedBlocks()
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public static void refreshAllModels()
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public void refreshCustomModel()
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public void remove()
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public static void shutdown()
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public static void startClock()
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public void worldLoad(World world)
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public void worldUnload()