PasteChunkReadiness

public final class PasteChunkReadiness implements AutoCloseable

One requested chunk and one chunk hold per active paste; all world mutation stays on the server thread. A requested chunk is claimed inside its load completion: Paper removes its own load ticket right after completing the request, so a chunk claimed on a later tick is usually unloaded again when nobody is near.

Constructors

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public void PasteChunkReadiness(World world)

Functions

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public void close()
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public boolean ready(Location location)