EliteControlEffectPlan
Final potion and movement values delivered by a slowing class ability.
The plan is the boundary between continuous class scaling and Minecraft's integer potion amplifiers. Runtime code must apply every field so a fractional control-power bonus remains observable instead of disappearing during amplifier rounding.
Constructors
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public void EliteControlEffectPlan(int durationTicks, int potionAmplifier, double additionalMovementSpeedAdjustment)
Functions
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Final movement multiplier after the potion and continuous adjustment are both applied.
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public static EliteControlEffectPlan slow(int authoredAmplifier, int levelScaledDurationTicks, AbilityMechanicModifiers modifiers)