ClassMinionManager
Owns every transient physical class servant and corpse opportunity. The runtime uses native Mind programs for locomotion and combat while this class owns Bukkit lifecycle, balance and event isolation. No state in this module is persistent.
Constructors
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public void ClassMinionManager(Plugin plugin, ClassMinionManager.OwnerProfileResolver ownerProfiles, ClassMinionManager.MinionDamageEvaluator damageEvaluator, ClassMinionManager.MinionImpactEffectApplier impactEffects, ClassMinionManager.MinionRuntimeObserver runtimeObserver)
Types
Functions
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public ClassMinionManager.SummonResult summon(Player owner, FixedAbilitySpec spec, int effectiveLevel, Location aimedLocation)
Preflights every world mutation and returns failure without consuming the caller's resource.