playerOnly
public static PassiveConditionContext playerOnly(double playerHealthFraction, boolean moving, boolean recentlyHit, boolean grouped)
public static PassiveConditionContext playerOnly(double playerHealthFraction, boolean moving, boolean recentlyHit, boolean grouped, boolean recentEliteKill, boolean wardBroken)
public static PassiveConditionContext playerOnly(double playerHealthFraction, boolean moving, boolean recentlyHit, boolean grouped, boolean recentEliteKill, boolean wardBroken, boolean drawingRangedWeapon)