PassiveMechanics

public void PassiveMechanics(double burstHealingMultiplier, double periodicHealingMultiplier, double groupedEnemyHealingMultiplier, double periodicDurationMultiplier, double shieldStrengthMultiplier, double redirectedDamageMultiplier, double controlDurationMultiplier, double controlPotencyMultiplier, double abilityCostMultiplier, double controlResistanceFraction, double partyMovementSpeedAdjustment)


public void PassiveMechanics(double burstHealingMultiplier, double periodicHealingMultiplier, double groupedEnemyHealingMultiplier, double periodicDurationMultiplier, double shieldStrengthMultiplier, double redirectedDamageMultiplier, double controlDurationMultiplier, double controlPotencyMultiplier, double controlResistanceFraction, double partyMovementSpeedAdjustment)

Compatibility shape for mechanics that do not alter ability cost.