calculateEliteBonus

public static double calculateEliteBonus(ItemStack itemStack, int level)

This returns how much elite damage an item would give, based on a level. This should be used when a level wants to be calculated instead of read, which should only be true when you're doing something tricky like temporarily limiting the level of items for instanced dungeons

Return

Amount of damage an elite weapon of that level would deal

Parameters

itemStack

ItemStack to check the level of

level

Level to calculate