EliteItemManager
Functions
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This returns how much elite damage an item would give, based on a level.
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Calculates the item level of any given {@ItemStack} based on stats.
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Gets the GENERIC_ATTACK_SPEED {@Attribute} from any item - for players assuming a default {@Player} attack speed!
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Gets either the "real" damage of an {@ItemStack} based on the material attributes and further attribute modifications.
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Calculates the EliteMobs Sharpness/Power damage bonus.
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Calculates the elite protection value.
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Gets the item level of any given {@ItemStack}.
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Gets the Player to whom the item meta is linked.
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Calculates the total DPS.
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Calculates the item level of a weapon.
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Returns whether an item meta has the soulbind enchantment
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Sets level metadata during construction; the caller renders lore after completing the item.
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Checks if an item is an EliteMobs item
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Returns true if the ItemStack is an elite item that is one durability point away from breaking.
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public static void setEliteLevel(@Nullable() ItemStack itemStack, int level, boolean onlyArmorOrWeapons)