NPCProximityLeaveEvent

public class NPCProximityLeaveEvent extends Event

Constructors

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public void NPCProximityLeaveEvent(NPCEntity npcEntity, Player player, double activationRadius)

Properties

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public final double activationRadius
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public final static HandlerList handlers
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public final NPCEntity npcEntity
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public final Player player

Functions

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public double getActivationRadius()
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public static HandlerList getHandlerList()
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public HandlerList getHandlers()
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public Player getPlayer()

Inherited functions

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public String getEventName()
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public abstract HandlerList getHandlers()
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public final boolean isAsynchronous()