PlayerDamagedByEliteMobEvent
Constructors
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public void PlayerDamagedByEliteMobEvent(EliteEntity eliteEntity, Player player, EntityDamageByEntityEvent event, Projectile projectile, double damage)
Properties
Inherited properties
Functions
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Unified method to apply all active ARMOR skill bonuses to this damage event.
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Applies the aggregate defensive ceiling to a post-skill damage value.
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Gets the attacker entity from this event.
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